From 5ad40ae33822472a39e09907ef8adbfe95e94711 Mon Sep 17 00:00:00 2001 From: Danae McMillan Date: Wed, 22 Jul 2026 18:46:05 +0000 Subject: [PATCH] Add Why You Must Have Anti-Air in Tower Rush --- Why You Must Have Anti-Air in Tower Rush.-.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 Why You Must Have Anti-Air in Tower Rush.-.md diff --git a/Why You Must Have Anti-Air in Tower Rush.-.md b/Why You Must Have Anti-Air in Tower Rush.-.md new file mode 100644 index 0000000..54feb1a --- /dev/null +++ b/Why You Must Have Anti-Air in Tower Rush.-.md @@ -0,0 +1,13 @@ +
However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
+The Threat from Above +
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P. If you have any kind of questions relating to where and how to use [tower rush](https://www.madeinna.org/profile/nikibradfield), you can call us at the site. E.K.K.A) is 100% useless against an air deck. +Building the Perfect Air Defense +
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+The DangerHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly +Watching the Skies +
When you build a deck, test it specifically against a heavy air composition in friendly battles.
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If your towers fall to the Balloon every time, you must redesign your support structure.
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