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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
+The Threat from Above
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P. If you have any kind of questions relating to where and how to use [tower rush](https://www.madeinna.org/profile/nikibradfield), you can call us at the site. E.K.K.A) is 100% useless against an air deck.
+Building the Perfect Air Defense
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+The DangerHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
+Watching the Skies
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When you build a deck, test it specifically against a heavy air composition in friendly battles.
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If your towers fall to the Balloon every time, you must redesign your support structure.
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